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This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them-in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to go stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo, or an improved position. Bad guy makes a move, good guys move to stop him. The problem with this style of gameplay is that players are always reacting to what's put in front of them.