Glyndain is a city in a world of mobile phones and magic spells, mass transit and malevolent demons, the supernatural intermingled with the everyday. It's a strange world but one all too familiar to you.
In Glyndain when peoples trauma hits a breaking point their troubles manifest physically as a psychodungeon full of monstrous nightmares. Specialists called psychoplumbers are called in to clean out the dungeons and close them off. It’s difficult work. Dangerous. The kind that follows you home. Part adventurer, part handyman, part therapist. Still, it’s a living. You’ve got bills to pay and rent to make. It’s time to go down, down into the PSYCHODUNGEON."
PSYCHODUNGEON is a post-dungeon fantasy concerning a group of poor cityfolk acting as psychoplumbers. Within an individual delving job there are three asymmetric roles in the game; the Dungeon itself, the Client it has manifested from, and any number of psychoplumbers who will delve down. Players have access to a variety of moves, specific things they can do to impact the world. The moves run on a token-economy and as different kinds of moves are made the players will gain, offer and lose tokens to guide play. Thought the book is full of advice on facilitating a game of PSYCHODUNGEON no role or player has singular responsibility for leading the game. Players work together to shape the world, set the mood and tone, create trouble and look for solutions.