ADVENTURE MAKE YOUR OWN TTRPG ADVENTURE

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  • Details
  • Written by the author of the ENNIE-nominated Skeleton Code Machine, ADVENTURE! covers the essential TTRPG adventure-making elements such as hooks, encounters, maps, and NPCs. Each chapter includes practical exercises to encourage hands-on learning — accessible for both beginners and experienced designers. Art by Evlyn Moreau.

    What's inside

    Approximately 84 perfect-bound pages including:

    • Chapter 1: Introduction
    • Chapter 2: Getting started with your first adventure
    • Chapter 3: Deconstructing Rotblack Sludge
    • Chapter 4: Adventure hooks
    • Chapter 5: Rumors and lies
    • Chapter 6: Random encounters and items
    • Chapter 7: Maps
    • Chapter 8: Location design and room descriptions
    • Chapter 9: Monsters and NPCs
    • Chapter 10: Share your work
    • Appendix: Tools and resources

    Hands-on exercises to try what you’ve learned

    ADVENTURE! is more than just design theory and advice. Each chapter includes hands-on exercises so you can practice what you learned. Beginning with a blank sheet of paper, the exercises will guide you through the process of making your own adventure.