Expansion for Call to Adventure
Requires Call to Adventure to Play
Call to Adventure: The Name of the Wind
Call to Adventure is the hit storytelling game where players draft cards to create a character, face challenges, gain traits, and achieve a heroic destiny. Every player builds a unique story, but only the hero with the highest Destiny score will win!
Now you can bring your story to the world of the best-selling Kingkiller Chronicle books by Patrick Rothfuss. By combining this expansion with the Call To Adventure core set, you can tell your own tales in the world of Temerant.
All New Adventures
Includes 80 all-new, lavishly illustrated cards! Whether you attend the University or explore the Fae, learn the science of sympathy or the art of Naming, your adventure will never be the same!
Gorgeous cards featuring images from the books!
Create heroes in the Four Corners
The Name of the Wind expansion allows you to create heroes with Origins unique to the books! Wil you be a Trouper who becomes the Kingkiller? Or the first Fae to join the University?
Face Challenges uniques to the books
The game features all new challenges, allies, and adversaries from the books. Face the Draccus, or just face your friends over an ale at the Eolian.
Introduces the all new Naming mechanic!
This set introduces an all-new mechanic called Naming. When you live on the edge and experience failure, you have a chance to learn the name of Iron, Fire, or the Wind. When you know a Name, you can use its power to automatically overcome Challenges!